Ubisoft’s long-runningAssassin’s Creedseries has consistently pushed boundaries in gameplay, narrative, and world-building. With the upcoming release ofAssassin’s Creed Shadowson March 20, the franchise is setting a new benchmark for inclusivity with its most robust accessibility options yet. These additions aim to make the game more playable and enjoyable for a broader audience, underscoring Ubisoft’s growing commitment to accessibility in gaming.
The series has gradually expanded its accessibility features, with earlier entries introducing basic settings like subtitles, colorblind modes, and HUD customization. However,Assassin’s Creed Shadowstakes these efforts to new heights, ensuring that players of all abilities can fully experience the game’s parkour mechanics, stealth gameplay, and expansive narrative. Beyond improving access, these features are also a testament to how accessibility can enhance the overall gaming experience.

Accessibility Options Define Assassin’s Creed Shadows
Unlike its predecessors,Assassin’s Creed Shadowswill offer comprehensive accessibility optionsacross visuals, audio, controls, and gameplay. Players can expect improvements that go beyond the standard presets, making the game truly customizable for various needs.
Visual accessibility has seen a significant overhaul, with options to modify colorblind settings, toggle screen shake, and customize HUD elements. Players can resize text and icons, adjust brightness and contrast, and even add backgrounds to subtitles to improve readability. The inclusion of screen narration for HUD elements and time-sensitive cues also ensures that important information is not missed by visually impaired players.

On the audio front,Shadowsis introducing audio descriptions for cinematics and gameplay captions that point to stimuli and their origins, enhancing immersion for players with hearing impairments. Audio cues and a glossary of sounds offer additional navigation aids, making exploration in the sprawling open world more accessible. Separate audio sliders allow players to isolate specific sounds, ensuring a balanced audio experience tailored to individual preferences. Knowing this makeswatching theAssassin’s Creed Shadowsstory trailereven more exciting.
Assassin’s Creed Shadows Compared to Valhalla
Whencompared toAssassin’s Creed Valhalla, the advancements inShadowsare clear. WhileValhallaintroduced features like aim assist, button remapping, and adjustable quick-time events, these options were less refined and comprehensive.Shadowsnot only builds on these foundations but also addresses specific gaps, such as the inability to change subtitle colors or replay cutscenes inValhalla.
For example,Shadowsenhances gameplay captions by including directional indicators for sound cues and offers multiple levels of aim assistance. The new Guided Mode simplifies exploration and content discovery, catering to players who prefer a more streamlined experience. Even quick-time events can be adjusted or skipped entirely, making combat and action sequences less physically demanding.

The Role of Parkour and Canon Modes on Assassin’s Creed Shadows
Ubisoft has also leveraged its accessibility features to enhance core gameplay mechanics like parkour and stealth. The most recentdelay forShadowswas aimed at refining parkour, which now includes simplified input options to accommodate players with limited mobility or motor function. The addition of Guided Mode and Canon Mode further enriches the experience. Guided Mode reduces the need for manual navigation, while Canon Mode automates narrative choices to present the “canon” storyline without requiring players to engage in decision-making.
These improvements are especially noteworthy givenAssassin’s Creed’sreliance on traversal and environmental exploration. By allowing players to simplify controls and navigation, Ubisoft has made these elements more accessible while preserving the core gameplay experience. It also further grounds theAssassin’s Creedseries within a realm that approaches game development from an accessibility lens.

Expanding the Future of Accessibility in Gaming
Ubisoft’s efforts withAssassin’s Creed Shadowsreflect a broader trend in the gaming industry.Titles likeThe Last of Us Part 2andForza Horizon 5have set high standards for accessibility, offering features like high-contrast modes, narrated menus, and customizable input devices. WithShadows, Ubisoft has positioned itself alongside these industry leaders, showing that accessibility is no longer a niche consideration but a fundamental part of game design.
Furthermore, theinclusion of First-Time User Experience (FTUE) options inShadowsensures that accessibility features are front and center for all players, rather than buried in menus. This proactive approach is crucial in normalizing accessibility and encouraging players to explore customization options without stigma.

AsUbisoft gears up for the launch ofAssassin’s Creed Shadows, the game’s emphasis on accessibility is poised to set a new standard for the franchise and further creates more dialogue about the importance of addressing diverse gaming experiences. By integrating these features into its core design,Shadowsensures that more players can enjoy the overarchingAssassin’s Creednarrative and the series' innovative gameplay mechanics.
This commitment to inclusivity not only broadens the audience forAssassin’s Creed, but serves as a reminder that accessibility is an ongoing journey. As other developers take note, these innovations could pave the way for an even more inclusive future in gaming.




