Summary

Rumors have surfaced suggestingBungiedevelopers want to work on single-player projects, but none of those ideas are being approved.Bungiehas still been working onDestiny 2since its 2017 launch, pioneering some elements of the live-service trend that has remained popular in 2025. As the company has proven successful in this avenue, there’s seemingly far less room to experiment when it comes to game format.

Many fans ofDestiny 2enjoy the game’s take on the live-service model.TheDestinyfranchisehas dominated the genre for years, and that popularity may only diminish if a sequel is announced. Regardless, some still have hopes that AAA developer Bungie will make a return to its roots with games focused on a single-player experience. It appears that the possibility for that future is further off than some may imagine.

Bungie

Destiny Bulletin owner Zuhaad Ali shares that while writing a story last year, he was informed that many developers at Bungie expressed a desire to work on single-player-focused games instead of continuing to embrace live-services. Ali notes that when developers tried to pitch ideas that were designed to be less risky and on a smaller scale, possibly to use up fewer resources, those projects were still shut down quickly. Chances are that gamers won’t see Bungie return to single-player for some time, especially considering thatBungie’s ambitious next titleMarathonis expected to showup sometime soon.

Bungie Devs Apparently Wanted to Make Single-Player Titles

It doesn’t seem like Bungie’s plans for live-service gaming are slowing down anytime soon. In addition to the development ofMarathon, the team has been hard at work on a new MOBA title codenamedGummy Bears. The team working on this game has been integrated into a new PlayStation studio, and reports state that thePlayStation-exclusiveGummy Bearsis similarly ambitious, bearing some similarities to theSuper Smash Bros.series while attempting something fresh.

The news that Bungie is still focusing on live-service gaming may be surprising to anyone observing thegrowing list of canceled PlayStation live-service titlesthat include Bungie’s ownDestinyspin-off, codenamedPayback. These cancelations seem to reflect the overall assessment that many of these games would not have made back the amount of money invested in them, even if they managed to survive long after their planned releases. It’s possible that if this shift sticks, it could signal a change in the initiative, allowing developers at Bungie to pursue fleshing out the various single-player concepts that are rumored to be floating around at the studio.