Summary

Diablo 4has announced a big change to the Paragon system, revealing all experience gained by players during a season will carry over to the Eternal Realm once it ends. Blizzard recently held a Campfire Chat to talk about the seventh season ofDiablo 4, giving a sneak peek at what players can expect from it.

When a player reaches theDiablo 4endgame, one of the features they can explore is the Paragon system. This allows them to customize their build beyond level 50 with the help of Paragon Boards, unlocking extra effects such as damage over time, additional armor, and strength. This system guarantees high replayability forDiablo 4, allowing players to experiment and make their characters stronger. But it will soon receive an important change, significantly impacting gameplay.

Diablo 4 Tag Page Cover Art

FromDiablo 4Season 7, all paragon experience gained will be transferred to the Eternal Realm when a season ends. Since paragon experience now applies to the entire account, all experience earned by a player’s character will be added to the Eternal Realm when a season comes to an end. With this,Diablo 4is addressing previous feedback from the community and making it more possible to reach Paragon level 300. After all, this achievement requires a grind of many hours, and players who do it get the Piebald Panther mount and its trophy as rewards.

Diablo 4 Makes Another Change to the Paragon System

This isn’t the only Paragon-related adjustment announced with the unveiling of the seventh season of Blizzard’s action RPG. From now on, players who switch between slots with different Paragon loadouts will not spend gold. Previously, achange much praised by theDiablo 4communitywas the separation between character levels and Paragon Points. With this, players who reach the level cap with a character will start earning levels that can be used in Nodes for characters in the same Realm. The number of points obtainable has also been increased from 200 to 300.

The seventh season ofDiablo 4kicks off on January 21, and another important addition is witchcraft powers, a mechanic similar to the vampiric powers in Season 2. With this new seasonal gimmick, players will be able to equip six witchcraft powers out of a total of 25, giving their characters new effects. Another noteworthy feature is the debut of Armor, addressing along-standing request fromDiablo 4playersby allowing them to save favorite loadouts and switch between them on the fly.

Diablo 4

WHERE TO PLAY

Diablo® IV is the ultimate action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or explore an expansive end game and shared world where players can meet in towns to trade, team up to battle world bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play, cross-progression, and couch co-op on Xbox.This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.