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God of War Ragnarokis celebrated for its rich narrative, whichconcludes the Norse Sagain a satisfying and impactful manner. However, the game offers more than just an engaging story — it is one of the rare titles that features both a compelling narrative and well-designed, intricate gameplay.
Thegameplay mechanics are far more complexthan they may initially appear, with numerous systems working in tandem with each other to enhance the overall experience. One such system is Status Effects, a crucial gameplay element. The guide below outlines all the different status effects and their functions.

All Status Effects In God of War Ragnarok
God of War Ragnarokintroduces avariety of Status Effects — nine, to be exact. While some may resemble classic effects like Fire and Freeze, they are presented with different names in the game. Below is a list of all the Status Effects featured in the game, along with what they do in combat.
Sets the target on fire and causes damage over time.

Shock
Locks the target in a place, making them vulnerable to other attacks.
Poison
Reduces the targets' level by 1, making them weaker and easier to take down.
Bifrost
Turns a portion of the target’s health bar purple. Any damage dealt will cause it to explode. The purple health will heal to normal amount after a short duration if no damage is done.
Daze
Causes dizziness on the target, temporarily preventing movement for a set duration.
Reduces Visibility. Only affects Kratos.
Sonic
Creates concussive waves that stagger and deal damage to enemies. If the target is airborne, the waves can freeze them midair, leaving them vulnerable for a short duration.
Spreads and Amplifies other Elemental Status Effects.

How To Apply Status Effects In God of War Ragnarok
Status Effects are negative conditions that can affectboth Kratos and his enemies. For example, the Burn effect sets its target on fire, causing damage over time.These effects require a buildup before they can fully activate.
To apply a Status Effect, such as Frost, you must fill the Frost circle displayed above the target’s health bar. Once the circle is completely filled, the effect will trigger. A small white circle will then appear around the status effect icon, representingthe duration for which the effect will remain active.



