Helldivers 2splits armor into three categories: light, medium, and heavy. Each type affects your mobility and defensive stats. While important, the true value of armor actually lies in its passive abilities. Think of them aspowerful armor perksthat can significantly influence your gameplay experience.

With a wide range of armor passives available inHelldivers 2, knowing which ones to prioritize and when is essential for survival and combat effectiveness. Do not jump into your hellpod just yet. Our up-to-date tier list breaks down the best armor passives inHelldivers 2, helping you select the top choices for every mission situation.

Helldivers 2 - Player Capsule

All Armor Passives & What They Do in Helldivers 2

Helldivers 2features14 armor passivesat the time of writing. Each plays a crucial role in defining your playstyle, strategy, and combat effectiveness in missions. Fromextra padding for absorbing more damageto enhanced scouting abilities for improved stealth, the right armor passive can make all the difference.

InHelldivers 2, armor passives are tied to body armor. Your helmets and capes are standard-issue equipment that has no additional bonuses.

Helldivers 2 - Engineering NPC

Below is a complete list of all armor passives inHelldivers 2and what they bring to the table. Understanding them ensures you are always ready to adapt to varying challenges and mission requirements. Whether that includes focusing on survival or maximizing utility, choosing the right passive is an important step when creating loadouts and builds.

Armor Passive Tier List in Helldivers 2

The following armor passive tier list is based on the1.002.003 game versionofHelldivers 2. It ranks all the passives based on their overall value, utility, and effectiveness across missions and enemy types.

S Tier

Engineering Kit

Extra grenades are always a game-changer. Close more bug holes. Destroy more fabricators and warp ships. Tear through armor with Thermites. Stun-lock priority enemies. The possibilities are endless.

Med-Kit

Being able to heal more often is a powerful ability inHelldivers 2. When paired with theExperimental Infusion booster, stims allow you to essentially cheat death. No other armor passive improves your survival chances like the Med-Kit.

Siege-Ready

Recently added, Siege-Ready is easily one of the best armor passives inHelldivers 2. The improved ammo count and reloads allow you to handle large crowds with ease, especially with ammo-hungry weapons.

A Tier

Democracy Protects

It offers a solid defense boost, especially in the early game, allowing you to survive lethal damage on all fronts.

Extra Padding

You cannot go wrong with having a higher armor rating for flat damage resistance across the board.

Fortified

Highly useful in general, but an immediate S-tier armor passive whenfighting Automatons inHelldivers 2. It helps you survive rockets from Devastators, Hulks, and Tanks while enhancing weapons like the Machine Gun to shred bots with precision.

Servo-Assisted

This top-tier armor passive inHelldivers 2is particularly effective against the Terminids. The increased throwing range lets you deploy stratagems from a distance without drawing aggro, or toss grenades to close bug holes. Plus, it helps you avoid most injuries from their claw attacks.

B Tier

Peak Physique

You generally do not want to get into melee range, and while the reduced drag is useful against mobile enemies like theIlluminate Overseers, there are several other ways to deal with them effectively.

Inflammable

It is ideal for fire-based builds, and especially useful onplanets with fire tornadoes. While situational, it provides enough value considering how Flamethrowers and Incendiaries can be highly effective against Terminids and the Illuminate.

Scout

The radar effect is useful for revealing enemy positions, allowing you to change your approach to different threats. It would rank higher if it also highlighted points of interest or side objectives.

C Tier

Acclimated

The three factions inHelldivers 2each specialize in specific elemental damage types. You will never encounter all four types—acid, electrical, fire, and gas—in a single mission.

Advanced Filtration

It gives zero value if you are not running a gas build, and if you are, the overall benefits are not that much.

Electrical Conduit

This armor passive is only worth considering against the Illuminate, and even then, there are better options—unless friendly fire is a concern.

Unflinching

The reduced camera shakes and damage recoil barely do anything to improve combat effectiveness.

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