Hollow Knight: Silksongis a game that fans have waited a long time for. To this day, it remains highly anticipated and those who continue to believe in its eventual release have been rewarded. Recently,Team Cherry provided an update onSilksong, stating that the game’s development is progressing and will come out in the future. With that, fans' concerns have been somewhat alleviated, but there are still a few,. If Team Cherry wishes to ensure that its long-awaited project is a success, then there is one feature of the game the developer can focus on.

Silksong’s predecessor,Hollow Knight, was largely popular due to the high quality of its narrative and gameplay. It was clear just how much work was dedicated to its platforming mechanics and level design. Team Cherry should do so for the sequel title too. Focusing time and effort on that aspect could very well helpSilksongreach heights greater than the previous game and perhaps even surpass it. If done right, it could even set the standard for future Metroidvanias regarding what they should be.

Hollow Knight: Silksong Tag Page Cover Art

How Silksong Can Make Its Platforming Spectacular

Given that Team Cherry’s next game is expected to have a much larger map with a more acrobatic protagonist, one would expect the sequel to have platforming sequences whose quality surpasses what fans have experienced fromHollow Knight. It will definitely be something to look forward to, as there’s a high likelihood that it will happen. But as tohowSilksongcan elevate from the original’s platforming, there are a few things that it can do:

Team Cherry may have already considered ideas like these, and players can only wait to see if they’re implemented. Regardless, it’s likely that the developer has already considered the best ways to ensure the sequel’s platforming design is hard, unique, fair, and satisfying, making the anticipation for the game’s release that much greater.

What Silksong Can Do With Its Platforming Segments That Hollow Knight Did Not

Silksongcan afford to get creativewith its platforming segments, and one of the ways it can do so is by doing something its predecessor did not: giving players auto-scrolling sequences. Putting in situations that involve a slow panning camera that dictates how and when someone reaches an end goal can add a level of risk and excitement not found when simply jumping from one safe spot to another. So long as they’re spread properly throughout the game and their duration isn’t too long, they can end up being great platforming segments that could improve the quality ofSilksong.

While there are manythings to expect fromHollow Knight: Silksong, one thing fans can be sure of is Team Cherry placing a lot of focus on the game’s platforming aspect. It’s clear that the developer did so with its previous game, and doing so again for the sequel would only be logical.