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Pokemon TCG Pocketintroduced a new Special Condition with the Space-Time Smackdown expansion: Confused. Special Conditions are debuffs that affect the opponent’s Active Pokemon, causing them to lose HP or restricting certain actions for them like retreating or attacking. Naturally, manyPokemon Pocketplayers are curious about how the new Confusion effect will work—will it follow the physicalPokemon TCG’s mechanics, or will it be reworked? Here’s everything you need to know.
Special Condition ‘Confused,’ Explained
InPokemon Pocket, Confused isa Special Conditionthat can prevent attacks. When a Pokemon is Confused, its owner must flip a coin at the start of each attack. If it lands on heads, the attack proceeds as normal. If it lands on tails, the attack fails.
The game describes Confusion as follows: “When Confused Pokemon attack, the owner must flip a coin. If heads, the attack works normally, but if tails, the attack doesn’t happen.”

Adds a coin-flip to the Confused Pokemon’s attacks
Indefinite (won’t go away automatically)

Stacks with
Poisoned and Burned

How to Cure Confusion in Pocket
List of Cards with the Confusion Effect
Cards that can apply Confusion were introduced inPokemon Pocketwiththe Space-Time Smackdown expansion(A2). Currently, three cards have the ability to inflict the Confused condition:
you may obtain Misdreavus P-A from thePromo-A Vol. 4 packs in the Cresselia ex event.
Confusion in Pokemon Pocket vs. in Pokemon TCG
In the physicalPokemon TCG, Confusion is a self-damaging effect. When a Confused Pokemon flips a coin and gets tails, it deals 30 damage to itself. However, in Pokemon Pocket, this mechanic has been altered: rather than taking self-inflicted damage, a Confused Pokemon simply fails its attack when landing on tails.
For those curious about the physicalTCG’s Confusion rules, this Special Condition was originally much harsher in the Japanese version. Initially, a Confused Pokemon would perform its move, including all damage and effects, on itself, making the coin flip significantly riskier. This was later adjusted to a fixed 30 self-damage to create a more balanced mechanic.