Though the recently releasedVirtua Fighter 5 R.E.V.O.includes the option for a single-player experience via Arcade Mode, Sega has been upfront about the title’s emphasis on competitive online play. As such, when determining how to update the almost 20-year-oldVirtua Fighter 5for its PC debut, the introduction of rollback netcode was a top priority to ensure a smooth multiplayer experience, compensating for any potential network delays. And while this would prove to be a major technical challenge, the result is thatVirtua Fighter 5 R.E.V.O.marks a new era for bothVirtua Fighter 5and the series as a whole.

In a recent conversation with Game Rant,Virtua Fighterlegacy project producer Seiji Aoki (who also served as chief producer onVirtua Fighter 4: Ultimate Showdown) explained how the implementation of rollback netcode was a challenging, but necessaryaddition toVirtua Fighter 5R.E.V.O.for the series' return to PC. With the new rollback netcode in place,Virtua Fighter 5 R.E.V.O.is arguably the best way to experience the classic fighter, leveling the competitive playing field for new and veteran players.

Best Fighting Games for Keyboard- Virtua Fighter 5 REVO

What Rollback Netcode Entails

Millions of players worldwide engage in competitive online gaming across various genres. However, discrepancies in internet connectivity and geographical distance from the game’s regional servers occasionally result in input delays or other errors stemming from network issues. Rollback netcode is a salve for these problems, especially with faster-paced games highly dependent on specific player inputs like fighting games. Withrollback netcode in fighting games, player inputs are registered locally, and the game rewinds (“rolls back”) to the point of player input, regardless of network connectivity.

Rollback netcode is practically a staple in modern fighting games with competitive online multiplayer featured inStreet Fighter 6andTekken 8.Notably, though,Virtua Fighter 5 R.E.V.O.is the first version of the 2006 fighting game to feature rollback netcode, which was a priority feature added forVirtua Fighter 5 R.E.V.O.’s PC debutand emphasis on online multiplayer. As Seiji Aoki notes, the addition of rollback netcode “provides an environment where players will be able to play online comfortably without any stress” and “creates a fair start for everyone.”

Virtua Fighter 5 R.E.V.O. Tag Page Cover Art

How Virtua Fighter 5 R.E.V.O.’s Rollback Netcode Makes It the Definitive Version

While the most apparent difference betweenVirtua Fighter 5 R.E.V.Oand previous iterations is its new visuals and performance, the way that the game is handled on PC makes it feel like a brand-new experience. This all stems from the addition of rollback netcode, which Aoki points out was a “technical challenge” to implement on source code more than a decade old. Still, Sega’s commitment to reviving theVirtua Fighterseriesostensibly starts with the PC release ofVirtua Fighter 5 R.E.V.O., and the inclusion of rollback netcode in this latest version positions it well for the continued growth of PC as a primary platform for competitive fighting games.

Aoki, reflecting on the growth of PC and the importance of bringingVirtua Fighterback to the platform for the first time in 27 years, notes:

Virtua Fighter 5 R.E.V.O. 1

In the fighting game scene these days, we think that demand for PC is increasing. We expect this trend to continue to accelerate, so we think that PC support will be essential in the future.

Virtua Fighter 5 R.E.V.O.’s inclusion of rollback netcode is both a welcome addition to the legacy fighter and an important first step in boosting the franchise’s profile amongVirtua Fighter 5 R.E.V.O.’s PC players.

Virtua Fighter 5 R.E.V.O. 5

Virtua Fighter 5 R.E.V.O. 2

Virtua Fighter 5 R.E.V.O. 4

Virtua Fighter 5 R.E.V.O. 3

Virtua Fighter 5 R.E.V.O. Cover Art