Summary
With theMasters of the Universemovie on the horizon fromAmazon MGMStudios, the long-standing franchise has an opportunity to branch into fresh territory.Fans of He-Man, Skeletor, and the denizens of Eternia have long clamored for new ways to engage with these beloved characters, and the time seems ripe for aMasters of the Universefighting game. Taking cues from theMortal Kombatseries, such a game could inject the franchise with a contemporary edge while staying true to its fantastical roots.
Masters of the Universehas always thrivedon epic battles and larger-than-life personas, making it an ideal candidate for a competitive fighting game. AMortal Kombat-inspired title could provide fans with visceral combat, high-stakes rivalries, and the chance to step into the boots of their favorite heroes and villains. Let’s explore why this genre is the perfect fit for the franchise and how it could capture the spirit of Eternia while carving out its own unique identity.

Masters Of The Universe Meets Mortal Kombat
TheMasters of the Universefranchise is no stranger to intense action. From He-Man’s iconic cry of “I have the power!” toSkeletor’s endless schemes, the series has always thrived on its larger-than-life conflicts. Translating this into a fighting game in the vein ofMortal Kombatwould feel like a natural progression. Imagine facing off in Castle Grayskull’s throne room or battling across the desolate plains of Snake Mountain, with environments that interact dynamically during fights.
Mortal Kombat’s formula—a diverse cast, unique special moves, and cinematic finishers—would mesh perfectly withMasters of the Universe’s sprawling mythology and large gallery of characters. Playerscould take control of iconic characterslike He-Man, Teela, and Orko, each wielding their own distinct abilities and weapons. Similarly, villains such as Skeletor, Evil-Lyn, and Beast Man could showcase a range of devastating attacks that highlight their cunning and brute strength.

Furthermore, theMasters of the Universelore is rich with potential for a compelling single-player story mode. Drawinginspiration fromMortal Kombat’s cinematic campaigns, the game could pit heroes and villains against one another in a struggle for control of Eternia. This narrative could even tie into the upcoming movie, creating a cross-media synergy that builds excitement for both the film and the game.
More Grown-Up Tone Than The Original Cartoon
While the originalMasters of the Universecartoon was aimed squarely at children, modern adaptations and reboots have proven that the franchise can appeal to older audiences. Netflix’sMasters of the Universe: Revelationsuccessfully tapped into the nostalgia of longtime fans while offering a darker, more mature take on the story. A fighting game could continue this trend byembracing a more grown-up tone.
This shift would allow the game to explore complex character dynamics and motivations. For instance, the rivalry between He-Man and Skeletor could take on deeper layers, reflecting themes of power, legacy, and the sacrifices of heroism. Supporting characters, too, could receive greater development, making each fighter’s journey feel meaningful and unique.
Visually, the game could adopt a gritty, detailed art style that balances the fantastical elements of Eternia with a sense of realism. The characters’ iconic designs—from He-Man’s sword and shield to Skeletor’s ram-headed staff—could be reimagined with intricate textures and dynamic animations. Combined with voice acting and a cinematic score, this approach would immerse players in a world that feels alive and engaging.
Knockout Blow Rather Than Fatalities
One ofMortal Kombat’s most infamous featuresis its brutal Fatalities—over-the-top finishing moves that leave a lasting impression. However, aMasters of the Universefighting game might opt for a different approach, focusing on “knockout blows” that showcase the characters’ power without veering into excessive gore.
These knockout blows could serve as dramatic finales to intense battles, emphasizing the heroic and villainous qualities of the fighters. For example,He-Man could deliver a thunderous strikewith the Sword of Power, accompanied by a burst of magical energy that sends his opponent flying. Skeletor, on the other hand, might summon a shadowy apparition to engulf his foe in a display of dark magic.
This approach would align with the franchise’s broader appeal, making the game accessible to both longtime fans and younger players discovering the series for the first time. The emphasis on spectacle rather than shock value would preserve the spirit ofMasters of the Universewhile offering a satisfying sense of finality to each match.
Additionally, the game could introduce interactive elements that add depth to the combat. Environmental hazards, for instance, could be used to finish fights in creative ways—perhaps sending an opponent tumbling into a bottomless chasm or triggering a trap in thedungeon of Snake Mountain. These moments would enhance the gameplay without compromising the franchise’s tone.
These moments would enhance the gameplay without compromising the franchise’s tone.
With a more mature tone, compelling gameplay mechanics, and knockout blows that honor the spirit of the series, such a game could stand out as a unique and memorable addition to the fighting genre. As theMasters of the Universemovie gears up to reintroduce these iconic characters to a new generation, now is the perfect time for Eternia to step into the arena.