Is there anything worse than loading into a game ofMarvel Rivalsand being curb-stomped by an enemy Ultimate that is just way too powerful? There are plenty of heroes inMarvel Rivalsthat definitely could do with a nerf to help balance the game, but what needs attention even more is the level of power within each character’s Ultimates.

Some Ultimates inMarvel Rivalsare way too strong and overpowered to the point where when a hero calls it out, there’s not really much point trying to do anything to counter it other than waiting for the respawn counter. With that said, it’s time to take a look at some truly infuriating and overpowered Ultimates.

star-lord uses his ultimate

Engage in free-flight and lock onto enemies in sight.

6.5 damage per bullet

psylocke uses her ultimate

40 bullets

-70% reduction

iron man uses his ultimate

+20% movement

Recovery Cost

3,100 Energy

Become alegendary Guardian of the Galaxywith Star-Lord’s Ultimate ability, which enables him to engage in a free-flight mode so that he can soar the skies, while also providing him with an instant and automatic lock-on to enemies within his sight so that he can freely kill them without having to worry about his accuracy.

Star-Lord’s Ultimate, Galactic Legend, is absurd to come up against. While the Ultimate itself is nothing to worry about on its own, it’s the fact that it comes with a gigantic 8-second window where Star-Lord can basically roam the map to kill anything and anyone in sight.

hela uses her ultimate

Dance of the Butterfly

150 per hit

storm uses her ultimate

4 seconds

10 meters (spherical)

jeff uses his ultimate

-30%

2,800 Energy

Psylocke’s Ultimate unlocks her vicious psionic katana, where Dance of the Butterfly will allow her to open up a radius of attack where she will strike endlessly for 4 seconds, providing 10 meters of a spherical radius in total death. It’sabsurd, it’s annoying, and it’s Psylocke.

As soon as Psylocke cries into her Ultimate, those within her circle need to accept their fate and just wait to respawn. The damage is too high, the radius is too big, and the fact that it’s basically impossible to hit her and get her out of this mode just makes it tiresome to fight against.

luna snow uses her ultimate

Invincible Pulse Cannon

Description

Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact.

1000

Marvel Rivals Tag Page Cover Art

25m/s

10m (spherical)

Iron Man is already fairlyobnoxious to fightagainst considering he is always in the air, but when he gets his Ultimate, players might change their sadness to one of amusement when they see him die inAvengers: Endgame. Iron Man’s Invincible Pulse Cannon is a generating field of energy that lays waste to whoever’s feet it lands at. It can be used to destroy grouped-up targets or even singled-out enemies.

The fact that it’s basically Scarlet Witch’s Ultimate but without the charge-up time, and actually travels until impact, makes it a true blight against the heroes who just want to enjoy a standard game ofMarvel Rivals. The damage would be acceptable if it wasn’t for the fast charge time.

Goddess of Death

Soar into the sky and unleash Nastrond Crows from each hand at will.

125

10 seconds

1.79/s

6 meters (spherical)

1,000

4,000 Energy

One of the most highly requested characters to get nerfed is Hela, there are a few factors to consider, but the most important is her Ultimate. When Hela activates the Goddess of Death Ultimate, she soars into the sky and becomes unkillable, effectively remaining high up where she cannot be grabbed, stunned, or killed, leaving her up there totorment her victims.

From the sky, she unleashes a barrage of projectiles that will detonate on the ground, providing those hit with 125 damage. With a 6-meter radius that lasts for 10 seconds, Hela’s Ultimate is truly annoying to come up against, which is expected from her already annoying tool kit.

Omega Hurricane

Transform into a hurricane to draw in nearby enemies and deal damage.

75

5 seconds

400

8 meters (spherical)

A character that deserved a buff now deserves a nerf, as Storm is way too strong in the current meta. Storm’s abilities aren’t the only thing that needs a nerf, as her Ultimate seems to be the strongest in the game for practically no reason at all. During her Omega Hurricane, Storm is unkillable thanks to the fact that her Ultimate heals her, and she can transform into a hurricane to suck in enemies and basically instantly kill them due to the fact that it’s impossible to escape.

Giving Storm an Ultimate where she can’t be killed and can quickly navigate the battlefield tokill anyone in her path, just seems like a recipe for disaster for those who don’t have Storm on the team, so this isn’t an Ultimate that needs another buff.

It’s Jeff!

Deep dive into the scene and resurface to swallow both enemies and allies within range, activating Hide and Seek for a brief duration before ejecting the swallowed heroes forward.

25 per second

225 per second

6 seconds

20 meters (spherical)

Jeff the not-so-loveable Land Shark is a true monster that needs to be eradicated by Mjolnir. This Land Shark is capable of great evil with his healing output, but even more powerful and sinister is his It’s Jeff! Ultimate, which has him dive into the ground to become unkillable, where he has a 20-meter radius to eat any target underneath him, whether it’s friend or foe.

For his allies, he can spit them out with full health, but for his enemies, he can rush to the nearest cliff and throw them all off. Jeff is an easy way to kill players on the other team that need to go, and the fact that his health and speedmake him unstoppable, this Ultimate deserves a nerf.

Fate of Both Worlds

Take center stage and start dancing! Press to toggle between two performances: Heal allies or grant them Damage Boost.

250 per second

12 seconds

40%

250

Sure, a Strategist having a clutch Ultimate that can be used to save the team is never a bad thing. Yet, an Ultimate that can save the entire team for a whopping 12 seconds? That’s a little bit too much. Luna Snow’s Fate of Both Worlds ability allows her to take the stage and dance to save her team, where her healing output far exceeds what should be possible.

This Ultimate has Luna Snow run around with great mobility to instantly heal her allies, and those within her radius basicallyhave infinite health. It’s rather absurd to see Luna Snow save the team, allowing them to maximize their damage output for 12 seconds for team wipes. Nothing can counter it, so why not lower that time a bit?