The final month beforeMonster Hunter Wildshas begun, and the excitement in the air is palpable. Capcom has already released a new trailer for the game, and the last round ofMonster Hunter Wildsbetas has also come around to give players a final preview before the true launch. While there are a number of announced improvements from the first beta that will only be implemented in the final game, the second beta period still has a couple more notable monsters, like the flagship Arkveld, in addition to some extra online and offline features.

All of this time spent familiarizing hunters with what’s new inMonster Hunter Wildsshould pay off, as the sixth generation ofMonster Hunterwill bring many changes to bear that could permanently alter the series. Foremost among them is the debut of asingle, unbroken map in aMonster Huntertitle, serving as a pseudo-open world that players are expected to spend prolonged periods in. Of course, noMonster Huntertitle is complete without its many weapons, and after gathering feedback from the first beta,Monster Hunter Wilds' full release should have what certain weapon mains are looking for.

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The Monster Hunter Wilds Beta Prompted Many Weapon Adjustments

ModernMonster Hunter’s standard fourteen weapon families are back and better than ever inMonster Hunter Wilds. Incorporating some of the Silkbind techniques fromMH Riseinto their regular movesets alongside various new abilities, these weapon classes should provide more options than ever now thatMonster Hunter Wildsallows for mid-combat weapon switching. The aforementioned beta feedback may prove vital in makingWilds’ weapons feel as strong as they actually are, as Capcom has already revealed a host of major changes coming in the full release, and teased several more. More hitstop on big attacks is a universal improvement, but some classes need special attention.

Examples of Weapon Changes Coming To Monster Hunter Wilds

Insect Glaive was a major example, as fan feedback has led to its Vaulting Dance returning to make aerial combat more viable.Ranged weapons inMH Wildswill also de-emphasize their normal and special ammunition more than ever before, helping new players grow accustomed to them. However, Lance users ended up having one of the largest negative reactions to the weapon’s beta self, as, by the sound of it, this class missed its mark completely. Fortunately, Capcom has already revealed a number of changes coming to the Lance atMH Wilds’ launch, and they could produce one of the best Lance iterations yet.

How Monster Hunter Wilds Is Changing Its Lance

In an interview with IGN,Monster Hunter Wilds’ art director and executive director, Kaname Fujioka, andWilds’ director, Yuya Tokuda, broached the subject of their favorite weapons. Tokuda enjoyed a mix of weapons that helped him explain gameplay to onlookers, but Fujioka notes that he’s still a diehard Lance main. Lance has historically been concerned with defense and careful positioning, andMH Wildsintended to aid that play style by providing more options that moved players as they attacked.Stacked on top ofWilds’ Focus Mode aiming, Lance precision should be better than ever, but other problems quickly became evident.

Beta players found that the Lance felt weak and unsatisfying to use, failing to embody its counteroffensive concept while also struggling with consistency. Tokuda promisedmajor improvements atMH Wilds' launch, and a December update already has a preview of these changes.

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The extent ofMonster Hunter Wilds’ Lance revisions won’t be clear until its launch, but hopefully it will make a lot of Lance mains happy.

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