Summary

Overthrown, a city-building game that recently rolled out in early access, has shipped its first big update titled The Livestock Update. Having kicked off early access on June 20, 2025,Overthrownis currently available on PC via Steam and on Xbox Series X/S via Xbox Game Preview.

Developed by Brimstone and published by Maximum Entertainment,Overthrownputs the player into the shoes of Runa, a monarch with magical powers. The gameplay revolves around gathering resources, setting up structures, fending off mutants, and more to safeguard the kingdom. Besides the option to play solo, it offers online co-op support to play with up to six different players. On Steam so far,Overthrown’s reception has been quite promising, with “Mostly Positive” reviews at the time of writing. Nearly two months after it rolled out in early access, the devs have released a major update adding various types of new content to the game, ranging from new worker types to new buildings.

Overthrown Tag Page Cover Art

Overthrown’s newLivestock Updatelaunched for PC players on July 28, 2025, whereas its Xbox arrival is scheduled for January 31. A key aspect of the update is the game’s first farmable livestock, Woolies. These sheep-like creatures come in three different versions—normal, fluffy, and a “gigantic evil mutated form.” Notably, the player can shear the excess wool from the Woolies by simply punching them. Another core aspect that receives an addition isOverthrown’s combat, which now involves the usage of fire bombs, mortars, and power kegs. With this, theXbox Game Pass titlebrings the ability to set buildings on fire during combat.

The latest content drop in thecity-building gamealso introduces a total of nine new structures as well as an expanded research tree. The freshly added buildings include the Mortar Tower, Washhouse, Well, Woolie Barn, and more. Along with these, a batch of new worker types with special skills has been incorporated. These types are Cannoneer, Gong Farmer, Launderer, Soaper, and Weaver. In addition to all that, a rather fundamental UX feature, tool tips, has been rolled into this update to help the player get an idea about the various items found in the game.

AsOverthrownplayers acclimatize themselves with the new changes, Brimstone has already shared what features it’s looking to bring with its future updates. Among these targeted features are difficulty options, map icons, happiness-based spawn rate of citizens, and dynamic outlaws settlements and raids. Making the most of its early positive momentum on Steam, the team behindOverthrownwould hope to take in player feedback and implement it successfully ahead of the game’s eventual full release on PC, PS5, and Xbox Series X/S. Several differentgames in the past have shown how the early access period can be leveragedfor a strong official launch.

New building: Woolie Barn

Woolies require fodder during Winter to restore calories

Characters and objects can now burn, taking damage over time and spreading fire to others until healed or extinguished

Characters and objects now become wet when touching or splashed with water

New building: Well

Soldiers and outlaws can now throw fire bombs at structures and unreachable characters, dealing burn damage

New outlaw building: Field Mortar

Mortar shell and Powder Keg explosions damage terrain

Mortar Towers operated by Cannoneers, as well as Field Mortars, will target enemy structures, but not wildlife

Explosive damage inflicts burning immediately

New building: Weaving mill

New Resource: Fashion

Natural world entities (e.g. trees, plants, boulders) now spawn in groups that refill daily, with new groups spawning on season change

Uprooting an entity and rooting them away from their original group will cause them to join the nearest available group, or start a new group

Map mode now allows natural entities to be selected and the whole group will be highlighted

Friendly buildings now show an icon in map mode. This icon will change to reflect issues affecting it (e.g. damaged, missing worker)

Decorations do not show an icon by default, but will when damaged

Low priority map mode icons (e.g. buildings with no issues) will fade out when zoomed out to a far distance

Added difficulty settings

NPCs can now wander around when idling outdoors

Added a console command to drop the crown

Changes

New main menu background!

Berry bushes and apple trees now produce fruit every day in Summer

Spring, Summer and Fall are now each 5 days long. Winter is 5 days long.

Removed buildings: Soup Kitchen, Pie Shop, Windmill, Smithy and Dredger

Removed resources: Landfill, Clay, Bricks, Ingots and Flour

Knowledge has been removed; research costs have been replaced with other resources

Removed building: Storehouse

The research tree has been updated

Terraforming with the shovel now refunds players 1 Ore per tile lowered and cost 2 Ore per tile raised

Structures are now immune to Cutting and Piercing damage (now that NPCs can use fire bombs)

Taxes and salaries have been removed

The Civil Service research allows employed civilians to generate Coin passively

Soldiers now require a one-time upfront Coin cost upon hiring. This cost is refunded when the soldier changes jobs (but not when defecting or dying)

The Coin cost to respawn is now fixed, rather than scaling with the current amount of Coin in storage

Player reserve crown charge (stamina) is no longer tied to the crown, and no longer generates based on proximity to living characters and creatures

All players can generate reserve charge passively as long as any player is crowned

When an NPC dies, players within range will absorb bonus reserve charge

While the crown is dropped or stolen, reserve charge cannot be gained and will deplete over time

Crown charge is only accessible once the crown has been picked up by any player for the first time during a playthrough

The citizen capacity is now determined by the amount of housing available rather than vacant jobs

Bladder as a need has been removed

Buildings no longer provide amenities to citizens within a limited range

Citizens now consume food resources globally to restore their calories need

Outhouses will now only increase the capacity of how many citizens are producing fertilizer

Luxury goods (Drinks, Hot Baths and Fashion) resources are consumed globally to provide happiness bonuses for citizens

In addition to the new Washhouse and Weaving Mill producing Hot Baths and Fashion, respectively, the following buildings produce resources consumed globally by citizens:

Adjusted objectives to reflect the above changes to citizen needs

Various resource net change numbers now show the amount gained/lost per day instead of per minute

Updated job slots on Halberdier and Musketeer Barracks to have rotating schedules (early, mid and late shift)

Info feed message are now shown when a shift changes if there are citizens on that shift schedule

Berry bushes are now destroyed when harvested (but are more plentiful and fruitful due to plant growth changes)

Hunting Towers can now aim while reloading when operated by a Hunter. The new Mortar Towers match this functionality as well when operated by a Cannoneer

Hunting Towers can now be self-operated on a timer upon player interaction, like production buildings. The new Mortar Towers match this functionality as well

Removed the player-controlled stop/resume thresholds for resource production in the Resources window

Added a recruitment slider to the Population window to manually limit citizen spawning from the Town Hall

Added citizen housing, resource consumption and production information to the Population window

Added tooltips to column header icons in the Population window, and to equipment icons in Character window

Removed citizen skill bars from Population window and skill names from job slots on building interior menus, as skills currently don’t affect anything

Adjusted housing and soldier cost issue tracker messages for better clarity

Adjusted objectives for clarity and disabled some prompts and hotkeys until they’re introduced in the relevant objective

Updated deposit tiles to a 3D mesh instead of using a flat texture

Updated the crown (spawn) tile to be terraformable

Added contextual prompts for Shoot and Exit when in Hunting (or the new Mortar Tower)

Added additional controls (E on keyboard and north face button on gamepad by default) to exit Hunting Towers (and the new Mortar Towers)

The “ongoing season change” issue tracker message has been changed to “world generation in progress” for clarity, and will also display during daily plant growth

When resources are absorbed by the player, the resource list will only highlight the relevant resource counter instead of its entire category

Sunflowers will now randomly use one of 3 models that all have a more organic feel than the old one

Removed the “missing Gunpowder” icon from the Hunting Tower’s inspection UI and player operation UI, instead highlighting the resource counter in the resource list with the relevant reload cost. The new Mortar Tower’s UI matches this as well

Citizens (and the new Woolies) seeking shelter will now stop and check if the coast is clear if they haven’t been in combat for a few seconds

Citizens thrown into buildings will exit them to wander outside if they shouldn’t be in there (e.g. if the citizen wasn’t able to take a job in that building)

Gong Farmers (employed by the Composter) now have their own models, rather than reusing the Farmer models

Musket shots baited by players dashing now have a small randomized delay to feel more natural

Balancing

Mountain, Highland, and Cold regions now start at slightly higher altitude thresholds

Trampling requires much fewer steps to turn grass into dirt

Organic items take a full day to spoil instead of 5 minutes

NPCs have a wider vertical field of view

Tuskar nests and outlaw camps in the wild can now be destroyed with normal attacks

Some outlaw camp objects have received a health increase

Soldiers no longer have the Armored physical type (with resistance to Cutting damage, etc.), and instead count as Normal type

Outlaw settlements start out with a larger initial presence, and reach their maximum settlement cap much sooner

All outlaws drop Coin when defeated, instead of Poachers dropping Gunpowder

Player respawn cost has been increased

All research costs, loot drops, production and consumption rates have been adjusted with recent changes in mind (e.g. global resource consumption)

Player health and armor has been lowered while soldiers, outlaws, and Tuskar health and armor as been increased (on Challenging difficulty)

Ore deposits spawn individually rather than in groups (to encourage players to spread out mines and to settle and defend multiple areas)

Crown, spawn location, and zones updated on all maps

Lowered one of the coastal hills on the Seaside Cliffs map

Fixes

Fixed potential crash when NPCs search for nearby resources to pick up

Fixed issue tracker messages regarding housing and jobs often being wrong and misleading

Fixed NPC camps being able to spawn inside or above terrain when spawning on terrain that has already been terraformed

Fixed growing trees losing a percentage of their health

Fixed compass markers for enemies not displaying as red for non-host players

Fixed players being visible to NPCs while indoors

Fixed musket shots triggered against players due to dodging still being able to hit them sometimes

Musket shots dodged by players while dashing will now pass through them instead of being stopped by them

Fixed some portions of NPC animations playing incorrectly

Fixed characters being able to entirely skip attack phases if they’re shorter than a frame, potentially skipping logic that needs to run during those phases

Fixed NPCs not canceling attacks immediately when switching targets

Fixed NPCs not looking at an unreachable target when attempting to path to it and reaching the nearest reachable position

Fixed NPC attacks playing a few very stiff animation frames when ending

Fixed some Tuskar ledge climbing jank (also affecting the new Woolies)

Fixed newly constructed mirrored buildings replacing terrain tile biomes using their unmirrored footprint

Fixed ground stomp (crown-charged aerial unarmed attack) earth particles appearing completely white

Fixed hunting tower shots not having a smoke trail unless they hit nothing

Fixed happiness bonus and penalty entries for citizens in the Population window not refreshing when the display language is changed

Fixed some buildings having inconsistent wood textures

Fixed auto-saves sometimes failing

Fixed some saves not loading at all

Added the following graphics options:

Added automatic recommended graphics settings

Optimized object instantiation, reducing loading times and improving day/season change performance and duration

Optimized terrain data loading, reducing loading times

Occluded plants now skip the growth animation, changing into their grown version instantly instead

Overthrown

WHERE TO PLAY

Lift and throw anything as you build and manage your kingdom in this chaotic city builder for 1-6 players. Harness the power of your soul-stealing crown to defend your citizens from bandits and mutants, farm the land, and gather resources. Keep citizens happy or see them desert you for the outlaws!You play as a Monarch in possession of an ancient soul-stealing crown with magical abilities. With its power, establish a kingdom in a perilous wilderness and defend it from mutants and bandits roaming the land.Build, gather resources, farm the land and more to turn your fledgling realm into a commanding, self-sustaining kingdom. As your fame grows, more will flock to your banner – but so will those who have come to overthrow you, including your friends in up to six-player co-op.BUILD ANYWHEREConstruct a kingdom from scratch and transform the wilderness into a developed community. Decide which buildings go where, and then manage your citizens to automate everything from there! Don’t like where you placed something? Just pick it up and toss it somewhere else!LIFT ANYTHINGThrow whole trees at the sawmill to make planks or run through the forest carrying your sawmill to absorb trees along the way! Resource gathering is fun and easy thanks to your crown’s power. Or maybe you have too many enemies around. Pick up monster nests and place them near bandit camps to have them fight each other instead (and obtain free loot!).FIGHT LIKE AN ANIME PROTAGONISTVillagers being eaten by mutants? Run across a lake at 100 km/h to rescue them in time! Being shot at by outlaws up in the hills? Spin-attack so fast that you take off like a helicopter and descend on them from the skies!SURVIVE THE SEASONSManage resources and stockpile enough food to last the winter. Guard your farmlands (and peasants) from hungry mutants while waiting for your crops to grow. Keep polluting workshops away or see the land turn barren. Ultimately, keep your people happy or see them desert you for the outlaws.PLAY WITH YOUR FRIENDSOverthrown can be played offline in single player, or with a group of up to six friends in online co-op!