Ryu Ga Gotoku Studio, commonly referred to as simplyRGG, has established a strong foothold in Western markets over the past few years, primarily through theYakuza, orLike a Dragon, games. Interestingly,Yakuza’s explosion in popularityoutside Japan coincided with its shift away from intense, action-brawler combat in favor of a flashy turn-based system, which defines the series' current releases.

Spin-offLike a Dragongames, likeThe Man Who Erased His NameandIshin, retain a real-time combat focus even in the wake ofRGG’s stated desire to stick to the turn-based formula for future games.

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But there’s also the burgeoningJudgmentseries, crime-thriller detective games that carry the legacy of the bombastic combatYakuzafans have grown to love so much. ThroughJudgment, RGG plans to keep developing this stance-based brawler formula, couching it within a new narrative that is only loosely connected to the widerYakuza/Like a Dragonuniverse. This bifurcated approach allows RGG to stay flexible and comprehensive with its game design, granting audiences a greater variety of high-quality games in the process. Withthe announcement ofProject Century, it looks like this two-pronged release strategy could become a three-pronged one.

Project Century Provides Yet Another Route for RGG to Explore

Ostensible Differences Between Project Century and Like a Dragon, Judgment

As previously mentioned, theLike a DragonandJudgmentseries differ in terms of their gameplayfundamentals, but also in their tone and story. Make no mistake, theJudgmentgames are still silly in many ways, with wacky combat and absurd plot developments like the undercover highschooler storyline, but the narrative is overall much more sober and reserved. A lot of this comes down to the vastly different premises of the two franchises:Like a Dragonis about the criminal underworld of Japan, whileJudgmentis a cop drama with some RGG-flavored humor injected here and there.

It’s impossible to say whatProject Centurywill be like in terms of tone and narrative, but its decidedly dramatic Game Awards reveal trailer certainly didn’t showcase much humor. In fact, it hardly offered any insight into the fundamentals of the game, other than that it will be taking place in 1910s Japan, with an apparent focus on crime and the sandbox exploration RGG has become known for. And yet, it looks remarkably different, at least at this stage, compared toJudgmentandLaD, suggesting that it could be spun off into its own independent series.

Project Century’s Gameplay Is Looking Considerably Distinct from Other RGG Games

Although RGG directorMasoyoshi Yokoyama claims that no one can know whatProject Centuryis about based on its trailer alone, one can’t help but notice a few glaring departures from the studio’s previous action titles. Looking at the combat, it seems much more grounded, slower, and methodical than that ofJudgmentor the earlierYakuzagames. Indeed, the dodging, parrying, and thoughtful positioning look more like something out of a Soulslike than the high-octane mechanics ofLike a Dragon. There are no flying kicks, breakdance-inspired combos, or colorful buff effects in sight.

It would stand to reason, then, thatProject Centurywill feel considerably different to play compared to its predecessors, regardless of what its story winds up looking like. This can only be a good thing, as it suggests yet anotherbranching-off of the greaterLike a Dragontree, meaning that players could theoretically enjoy over-the-top turn-based action throughLike a Dragon, crazy combo-based combat throughJudgment, and something else entirely throughProject Century. Assuming all these IP get ongoing attention, RGG could become an even greater powerhouse than it currently is.

Like A Dragon: Infinite Wealth

WHERE TO PLAY

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