Summary
Resident EvilandSilent Hillare two of the biggest juggernauts in the horror game genre,constantly surpassing fan expectations. It’s easy to see why; both offer nightmarish worlds, cataclysmic storylines, and enemies that continue to haunt fans of both franchises to this day. What these games share in common is their unique enemy design, which is capable of horrifying players while simultaneously hooking them with the grotesque visuals.
WhileSilent Hillis known for itsgruesome monsters inspired by the traumaof its characters,Resident Evilis known for enemies that are inspired by the storyline, whether it be parasitic or virus-induced mutations. Given the nature of both games, it’s not surprising that there’s some overlap - and, surprisingly,Resident Evilhas moreSilent Hill-style monsters than fans might think.

One of the most horrifying moments for old and new fans ofResident Evil4was coming face to face with a Regenerador for the first time in the remake. These bulgy humanoids were the result of Saddler’s experiments with Las Plagas on humans, resulting in this bizarre, nightmarish hybrid.
InSilent Hill, these would undoubtedly be inspired by the traumatic remnants of some character’s tortured mind, with the result perhaps coming from their own twisted view of other humans. The Regenerador’s ability to extend its arms and reel in prey only furthers the argument for itsSilent Hill-esque nature.

Hunter Gamma is specific toResident Evil 3: Nemesis, and while this one, specifically, givesSilent Hillvibes, that same idea could be extended to Hunter Beta and Hunter Alpha fromResident Evil 3: NemesisandResident Evil 0, respectively. What makes the amphibious Hunter Gamma unique is its lack of eyes and teeth, which means it simply swallows its prey whole.
In the world ofSilent Hill, several enemies don’t have typical human features like eyes or mouths, such as theMannequins, Bubble Head Nurses, and Lying Figures fromSilent Hill 2. As such, it’s easy to imagine a Hunter Gamma appearing somewhere in the world ofSilent Hill.

HUNK is unique toResident Evil 2, which is where their gas mask-covered faces were first seen in the series. While not an enemy in the sense that they’ve been horribly mutated, HUNK enemies are reminiscent ofSilent Hill’s toxic nature.
For those who are fans of the movies, they’re also reminiscent ofSilent Hill’s original inhabitants. On top of that, they are a general reminder that biohazards exist within both games, in the form of enemies or environments.

Bandersnatch enemies are most commonly known for their appearance inResident Evil: Code Veronicaand were bioengineered by Umbrella. These B.O.W.s (Bio-Organic Weapons) are known for bashing in the heads of their enemies thanks to their long reach, despite one side of their bodies being atrophied.
This T-Virus creation is reminiscent (mostly regarding movement) ofSilent Hill’s often lopsided or medically limited enemies. If one were to appear in aSilent Hill, they would likely fit in incredibly well.

Nyx looks like an actual nightmare straight out ofSilent Hill’s enemy catalog. This is perhaps the most gruesome enemy, withthis particular Umbrella B.O.W.absorbing the bodies of the humans it slays. Nyx also manages to absorb Tyrant-R, ultimately creating a grotesque and formidable opponent.
While Nyx first appeared inResident Evil Outbreak: File 2, it easily could have been a creation fromSilent Hill 2or3due to its unsettling design.

5Novistador
Silent Hill Is No Stranger To Bug-Like Enemies
These oversized man-eating insects, known as Novistadors, were the result of Las Plagas inResident Evil 4, but they’re just one more commonality withSilent Hill’s least-loved enemies.
Whereas Novistadors won’t hesitate in the slightest to attack Leon Kennedy by air,Silent Hillchose to release their bug enemies in the form of Creepers, which take to the ground and overwhelm James Sunderland by sheer quantity.

4Drain Deimos
A Despised Resident Evil 3: Nemesis Enemy And One That Emulates Silent Hill Creatures
As with any biohazardous problem that’s left to fester, the Drain Deimos was a result of insects feeding on infected flesh inResident Evil 3: Nemesis. With fangs, multiple limbs, and distorted bodies thanks to the effects of the T-Virus, these are undoubtedly another enemy type that could have easily been found inSilent Hill.
Considering Drain Deimos thrive in dark, damp places, they’d likely inhabit every underground area in the town of Silent Hill.

3Licker
Yet Another Enemy Without Eyes, Similar To Mannequins
The tongues on these enemies alone are enough to sendResident Evilplayers scrambling for flamethrowers. Lickers made their appearance inResident Evil 2and stealthily crept through the halls of the Racoon City Police Department. However, they could have just as easily slunk through Brookhaven Hospital’s walls inSilent Hill, attacking players as they made their way out of the decrepit town.
Lickers are disturbing enough with little need for embellishment, and Enhanced Lickers are even more ofa terrifyingSilent Hill-level creation.

2Iron Maiden
Both Silent Hill And Resident Evil Have These Spike-Laden Enemies In Common
A Pyramid Head doesn’t have spikes growing out of its body, but it won’t hesitate to impale a player on its enormous Great Knife. This is reminiscent of the Iron Maiden, which did the same thing to Leon Kennedy inResident Evil 4if players weren’t fast enough.
Iron Maidens are truly the stuff of (sharp, pointy) nightmares, and it’s easy to question whether they were born of Las Plagas or of the inner workings ofSilent Hill.

1U-3
When It Comes To Ultimate Bosses, Both Horror Franchises Appreciate The Same Gruesomeness
U-3 was trulya fitting final boss forResident Evil 4. This vile creature was bred from Las Plagas, boasting multiple creature parts mutating together to create an altogether disturbing enemy.
In the same way thatSilent Hillenjoys combining various elements (usually humans and inanimate objects),Resident Evil 4also succeeded in combining multiple parts of various enemies to create one ultimate opponent. If gamers didn’t realize this boss was fromResident Evil, it could easily be mistaken for a final boss fromSilent Hill.