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InThe Stone of Madness, the Gate of Saint Jerome’s campaign begins after you hand the madness stone to Panecillo. This marks the start of a longer journey to escape the monastery. The first mission tasks you with uncovering the purpose of the strange key you’ve received. This is just the start of a much larger adventure filled with challenging puzzles.
This guide provides a step-by-stepwalkthrough for every objective in the first chapter of the Gate of Saint Jerome. Each section includes visual instructions to help you navigate more efficiently. Additionally, I’ve included helpful tips and notes to ensure you complete the first chapter ofThe Stone of Madnessquickly and effectively.

~ 30 to 45 minutes
Garden Gate
Part One: Find a Lock That Fits the Key
Your first objective is to find the door that fits the mysterious key you were just given. You will first need to gather information by reading a hidden engraving. Here’s how.
Part Two: The Mechanisms
Your new objective is to activate three mechanisms and read the engraving. For this, you will need to locate three head effigies and break into the monastery’s tower. Here’s how.
Part Three: Beyond the Cells
This is the last objective of chapter one of the Gate of Saint Jerome campaign. During this part, you must free Leonora and discover a hidden engraving rumored to be in the refectory. Here’s how.
WearingAlfredo’s Priest Robebefore entering the kitchen is a good idea. This allows you to investigate the room without getting caught. Also, don’t worry about the last guard above Leonora’s cell; he won’t attack you for lighting the cherub.

The Anima might spawn on the carpet, blocking your investigation. If that’s the case, use Alfredo’s Pray for the Souls abilities the night before so they don’t spawn during your investigation.