Call of Duty: Black Ops 6recently rolled out its latest wave of post-launch content with the launch of its second in-game season on January 28, with a lot of changes being made to multiplayer, Zombies, andWarzone. Fans have plenty to look forward to as the season progresses in the way of new events, weapons, attachments, and more, yet it is the maps of anyCoDseason that often draw the most attention.
Season Two ofCall of Duty: Black Ops 6has smartly paid a lot of mind to introducing new multiplayer maps, with five new experiences in total coming at launch and throughout the season. These new maps come in a range of sizes, focusing on different avenues of combat, but one location in particular seems to be built aroundBlack Ops 6’s ambitious movement mechanics. Omnimovement is a feature that setsBO6apart from its many predecessors, and Season Two’s Bounty map allows players to make the most of this mechanic through its verticality and hidden pathways.

Call of Duty: Black Ops 6’s Bounty Map Makes the Most of Omnimovement
Bounty is one ofCall of Duty: Black Ops 6’s three launch maps for Season Two, with the event’s two other planned maps most likely launching around the time of Season Two Reloaded in mid-to-late February.Away from the smaller scale of the Lifeline Strike Map, both Bounty and Dealership are larger scale experiences built purposefully for 6v6 gameplay, although Bounty has taken a unique approach to how it tackles its size.
While Bounty does not really offer a classic three-laned structure, something thatmany ofBlack Ops 6’s launch mapshave been criticized for in the past, the level of verticality in Bounty is its real strong point. While still quite small for a 6v6 map, Bounty takes place within several floors of a high-rise building, with players having precarious falls to navigate along the map’s outer edges.
The multiple floors of Bounty can be accessed in a wide range of traditional and outlandish ways, with players being able to make the most of leaping and mantling to access higher ground at a moment’s notice. It seems thatTreyarch designed this map specifically with Omnimovementin mind, more so than most otherBlack Ops 6multiplayer experiences, with sprinting jumps also allowing players to barely make it across balconies and narrow walkways around the map’s perimeter.
Omnimovement allows players to sprint, dive, and slide in any direction, opening up many new avenues for movment and map traversal withinBlack Ops 6.
Bounty is an Example of How Treyarch Can Utilize Omnimovement For Future Experiences
Omnimovement can even be used in this way throughout the cramped interior spaces of Bounty, with players being able to leap between some of the map’s skylights to open up unpredictable and more inconspicuous pathwaysthrough good use ofBlack Ops 6’s movement system. Through Omnimovement, players can navigate most of these paths while still looking and firing in any direction, meaning players attempting these risky approaches do not have to put themselves at any great disadvantage by doing so.
In all,Omnimovement still remains a divisive and hard to ignore element ofBlack Ops 6, with the mechanic firmly placingCall of Dutyinto the category of a movement shooter, away from the roots of what made the franchise so successful. Despite this, the franchise has been experimenting and expanding on its movement mechanics for some time now, and Treyarch needs to make the most of this ambitious change to bring out the best in what it has to offer. Bounty serves as a good example of how Omnimovement can be used to compliment a map and offer a level of mastery that comes with experience, with this approach hopefully being used more asBlack Ops 6expands its map roster even further with future seasons.