Summary

Almost any RPG enthusiast is likely to leap for joy when they hear mention of a game having multiple endings, as it suggests there are potentially some very important choices presented to them during the game’s narrative. Obsidian Entertainment’sThe Outer Worldsis one such RPG with three endings, each of which is profoundly impacted by some key decisions players make throughout the game’s story. Now, withThe Outer Worlds 2on the horizon, it is expected to have multiple endings as well, but there remains an argument for it to feature an even greater number of conclusions.

There are plenty of reasons whyThe Outer Worlds 2might benefit from having more endings than the first game, with the most notable reasons being tied to player agency, replay value, and complexity of outcomes. This doesn’t necessarily mean that having more endings would work all the way around forThe Outer Worlds 2, but the case still stands.

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Why The Outer Worlds 2 Should Have More Endings Than the Original

More Endings in The Outer Worlds 2 Would Mean Greater Player Agency

The clearest wayThe Outer Worlds 2could benefit from having more endings than the first game is the increase in player agency it would likely produce. It’s simple math, really, as more endings should, in theory, mean an even wider range of choices for players to make as they progress throughThe Outer Worlds 2’s story. That being said, in order for the choices that lead to those endings to feel important, the endings themselves would need to feel important as well. As long as each ofThe Outer Worlds 2’s endings felt distinct from one another, rather than their sole differences being an additional cutscene or something similar, it could certainly get away with having more endings than the first game.

More Endings in The Outer Worlds 2 Would Allow for More Complex Outcomes

Another reasonThe Outer Worlds 2might want to have more endings than the first game is that it would potentially allow players to make more complex choices that lead to more diverse outcomes. For example, anRPG with two endingssimply suggests a binary choice system, which is typically represented in the form of good versus evil.The Outer Worldsdoes have three endings — one good, one bad, and one really bad — but including even more endings would potentially allow for more morally gray choices during the game’s narrative, which could potentially cause it to break away from the standard binary results that are to be expected.

More Endings in The Outer Worlds 2 Would Increase Its Replay Value

Finally, and perhaps most obviously, givingThe Outer Worlds 2more endings than the first game would inevitably increase its replay value, especially if the game were to place limitations onsave scummingor multiple key choices presented to them throughout the game that are impossible to reverse. Having more than three endings (with the appropriate save-scumming limitations in place),The Outer Worlds 2might encourage players to replay the game multiple times, rather than simply reloading an old save to change their decision. This would, in turn, increase the game’s lifespan, which is something any developer wants for its game.

The clearest wayThe Outer Worlds 2could benefit from having more endings than the first game is the increase in player agency it would likely produce.

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Overall, the greater player agency, the potential for more complex outcomes, and the increase in replay value that more than three endings would offerThe Outer Worlds 2are difficult to deny. Again, however,The Outer Worlds 2would need to ensure these endings are very distinct from one another in order to make witnessing each one of them worth it, as well as the choices that are required to achieve them. At the very least, fans can be sure thatThe Outer Worlds 2, like many otherObsidian Entertainment games, will include multiple endings, even if there aren’t more than the first game.

The Outer Worlds 2

WHERE TO PLAY

The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.EXPLORE A NEW FRONTIERThe Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!YOUR COMMANDER, YOUR WAYBuild your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!ENLIST YOUR COMPANIONSRecruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.

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