The Witcher 3: Wild Huntwas known for its enormous map, andThe Witcher 4will hopefully follow in its footsteps. The Continent is a vast world, and there are plenty of places to explore – whether it’s revisiting Velen and Novigrad or introducing completely new locations.The Witcher 4should definitely include a large open map like the previous game, which managed to mostly avoid the open world stigma of feeling empty by being fairly civilization-dense and, of course, filled to the brim with deadly monsters.

Wild Hunt’s Map Was Large, But Mostly Dense

Open-world games can easily fall into the trap of feeling empty.The Witcher 3: Wild Huntmanaged to mostly avoid this concern by featuring a variety of small and large settlements throughout the map, most requiring some form of aid from Geralt. Even the more remote areas of the map did not feel completely empty, because there were monsters threatening Geralt – and some of the most dangerous, such as the leshy, stalked players specifically in areas with minimal human habitation.

The only area ofWild Hunt’smap that did fall prey to “open world emptiness” wasSkellige. Although the main islands were decently populated and home to many interesting quests, the area consisted of a number of smaller islands and stretches of open water. These had little interesting for players to do, save for a large number of caches of mostly low-value treasure scattered around and the occasional battle against drowners or other aquatic foes.

The Witcher IV Tag Page Cover Art

Many players found exploring Skellige boring and did not fully complete every objective on the map like they might have in Novigrad or Toussaint. This is one area in whichThe Witcher 4should not follow its predecessor exactly; if Skellige does return, it should either feature a smaller part of the islands or have more to do in theopen water and uninhabited sections around Skellige.

The Witcher 4 Could Explore New Areas And Revisit Old Favorites

Ideally,The Witcher 4should feature a large but well-populated map, similar toWild Hunt, with a mix of small hamlets, larger, more populated settlements, and stretches of wilderness where the most dangerous monsters can lurk. While Ciri should definitely revisit some locations previously seen inWild Hunt —a visit to Toussaint to see aretired Geraltat his winery would be particularly nice — the game has plenty of new locations to draw on, especially if it makes use of Ciri’s powers to travel between worlds.

There are still many places on the Continent that have not made a major appearance in the three previousWitchergames. These include Ciri’s former home of Cintra, nowunder Nilfgaard control; Ciri revisiting this area could be a meaningful moment inThe Witcher 4.There are also many unexplored lands across the Great Sea and Korath Desert, large unvisited sections of Kaedwen and Redania, and the mostly untouched Lyria. Although Geralt may be famously “of Rivia,” the games have actually not spent any significant time in Rivia itself, something thatThe Witcher 4could change.

The Witcher IV Press Image 2

The Witcher 4should emulateWild Hunt’sstrategy of featuring a map that is large but not too large, breaking it into discrete areas such as Velen,Novigrad, and Skellige if needed, and avoiding creating an area like Skellige that consists mostly of open space with only minor objects scattered around. AlthoughWild Huntis a decade old, its approach to map design was a successful one, andTheWitcher 4would only benefit from utilizing a similar strategy when developing its own maps for Ciri—and the player—to explore.

The Witcher IV Press Image 3

The Witcher IV Press Image 1

The Witcher IV Press Image 7

The Witcher IV Press Image 6

The Witcher IV Press Image 4

The Witcher IV Press Image 5